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RSI Hints at Squadron 42 Launch Delay

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There’s, arguably, a lot of significant developments going on with Star Citizen. Between the Squadron 42 launch and Update 3.0, it’s an apparently busy time for RSI. To that point, the latest newsletter talks about the latest Star Citizen update while also perhaps paving the way for another Squadron 42 delay.

The newsletter confirms that the primary focus of this year’s upcoming CitizenCon will be on Alpha 3.0 “and beyond”, while the planned holiday livestream for December will be focused entirely on Squadron 42, including gameplay and a development roadmap.

Nods to a delay also come by way of references to system developments of Star Citizen’s alpha tying with Squadron 42 and vice-versa. The Subsumption system that drives AI and procedural missions is one such example, along with the Item 2.0 refactor, Player Interaction Mode systems, and tech that drives planets and zones.

In spite of the single-player mode’s possible delay, the team is promising “solar system scale” for Squadron 42 once it’s released. “We have a large team working on Squadron 42 and we’ve been making good progress towards achieving my goal to take the Wing Commander style narrative experience to the next level,” writes Chris Roberts. “I am confident it is going to be worth the wait; a game that can hold its own with any other AAA story game.”

Our Thoughts

And the beat goes on…though, as ever, one most certainly can (and likely will) argue that RSI is treading new territory in game development and so creating the necessary new game tech is going to take time. As ever, we’ll keep eyes on what happens in the Star Citizen universe, be it regarding alpha or Squadron 42.

Source: official newsletter

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